Can you explain the significance of "THREE" in three.js? When we are creating a scene or any object, we typically use names like new THREE.Scene() or new THREE.WebGLRenderer(). What is the meaning behind the term "THREE" in this context?
Can you explain the significance of "THREE" in three.js? When we are creating a scene or any object, we typically use names like new THREE.Scene() or new THREE.WebGLRenderer(). What is the meaning behind the term "THREE" in this context?
When we talk about THREE, it's essentially the key figure that houses everything related to THREE - from geometry and materials to methods and pretty much all things THREE.
Imagine THREE as your go-to guy who knows how to handle all things THREE, but only those specific tasks. You can't ask THREE to create a webpage because that's not in his skill set.
THREE is the name given in three.js, which was initially introduced by Mr. Doob.
If this explanation still leaves you puzzled, I suggest delving into the concept of objects in programming. Check out an insightful explanation here.
To uncover the information you seek, simply enter "THREE" in the Chrome console.
The core foundation of three.js can be found in the source code.
https://i.sstatic.net/mp5CH.png
THREE
houses all the essential properties and functions that drive the library's functionality.
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