Why does the camera at position(0, 0, -1) and lookAt(0, 0, 1) quaternion display as (_x: -3.141592653589793, _y: 0, _z: -3.141592653589793)? This output seems to be contrary to the typical object behavior.
I attempted to create a group with the same position(0, 0, -1) and lookAt(0, 0, 1), using quaternion values of (_x: -0, _y: 0, _z: -0). Both objects should be similar, so why are the results different?