Is there a way to properly space out text along an arc using Three.js? I found some help on this post for the rotation math, but the text is currently jumbled on top of itself. Any suggestions on how to fix this? Check out the Codepen here.
var container, camera, scene, renderer;
function init() {
container = document.getElementById( 'canvas' );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth/window.innerHeight, 1, 100000);
camera.position.z = 500;
scene.add(camera);
var loader = new THREE.FontLoader();
loader.load( 'https://raw.githubusercontent.com/mrdoob/three.js/master/examples/fonts/helvetiker_bold.typeface.json', function ( font ) {
var theText = "This is some text."
var numRadsPerChar = 2*Math.PI/theText.length;
for (var i = 0; i < theText.length; i++){
var char = theText[i]
var geometry = new THREE.TextBufferGeometry( char, {
font: font,
size: 60,
height: 60,
curveSegments: 20
});
var materials = [
new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, overdraw: 0.5 } ),
new THREE.MeshBasicMaterial( { color: 0x000000, overdraw: 0.5 } )
];
var mesh = new THREE.Mesh( geometry, materials );
mesh.rotation.z = (i * numRadsPerChar);
//mesh.position.x = i * 20;
group = new THREE.Group();
group.add( mesh );
scene.add( group );
};
} );
renderer = new THREE.WebGLRenderer({alpha: true});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
animate();
} init();
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}