What is the process for creating a sense of distance within a sphere using three.js?

I have a three.js sphere with a textured interior and the camera positioned at the center of it. My goal is to make the texture appear much farther away than it currently does.

I attempted to incrementally increase the radius from 4,000 to 180,000, making it nearly 50 times larger, however, it still looks similar to when the radius was smaller. The camera's far setting is at 200,000.

Here is the code snippet used to define the sphere geometry: var sphere_geom = new THREE.SphereGeometry(180000, 16, 16);

Answer №1

Adjust the camera's field of view and remember to update the projection matrix by calling camera.updateProjectionMatrix()

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