At this moment, I am facing an issue with loading multiple .obj files (totaling 20MB) into Three.js. Although everything works fine once the files are loaded, the main problem lies in the fact that it takes approximately 25 seconds for Three.js to process the data, making the page unresponsive to user interaction during this time. The files consist solely of geometry, with no animation or materials included. This has led me to consider alternative methods for loading geometries into Three.js. I have researched options such as web workers and buffered geometry, but I have yet to find a definitive solution to address my specific problem. I am hopeful that someone can provide me with some guidance on this matter.