I have a streaming video displayed in a 3*3 format. I am able to splice the entire video into individual sections using THREE,
// Creating a 3x3 PlaneGeometry
var geometry = new THREE.PlaneGeometry(400, 200, 3, 3);
const video1 = document.getElementById("videos1");
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const texture1 = new THREE.VideoTexture(video3);
texture1.maxFilter = THREE.NearestFilter;
texture1.minFilter = THREE.NearestFilter;
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var geometryfaces = geometry.faces;
for (let i = 0; i < geometryfaces.length; i++) {
const faces = geometryfaces[i];
materials[i] = new THREE.MeshBasicMaterial({
map: textures[i],
});
}
var uv = [
new THREE.Vector2(0, 0),
new THREE.Vector2(0, 1),
new THREE.Vector2(1, 1),
new THREE.Vector2(1, 0),
];
// Assigning texture coordinates
for (var m = 0; m < geometryfaces.length; m += 2) {
geometry.faces[m].materialIndex = faceId;
console.log(geometry.faces);
geometry.faces[m + 1].materialIndex = faceId;
geometry.faceVertexUvs[0][m] = [uv[2], uv[3], uv[1]];
geometry.faceVertexUvs[0][m + 1] = [uv[3], uv[0], uv[1]];
faceId++;
}
var bufferGeometry = new THREE.BufferGeometry().fromGeometry(geometry);
var material = new THREE.MeshFaceMaterial(materials);
var mesh = new THREE.Mesh(bufferGeometry, material); // Mesh model object
Although I can achieve a flat video display with this method, the video itself is panoramic and I need to project it onto a sphere, but I lack understanding of how UV mapping works on a spherical surface.
I would appreciate any help or guidance on this matter. Thank you
Picture:enter image description here
Picture2:enter image description here