I'm embarking on a personal project using threejs and I'm seeking clarification on how the threejs add
method functions when adding to the scene.
In a small example, a scene and camera are created with near and far plane units set from 0.1 to 1000. The mesh is then added to the scene using scene.add(cube)
.
How is the cube added to the scene without specific coordinates?
Additionally, does anyone have a helpful resource explaining the coordinate systems used in threejs/opengl? Thank you.