Is there a way to perform rotations using the axis of the world rather than the object?
I'm attempting to rotate an object, but I'm finding that after the initial rotation, subsequent rotations are not behaving as expected.
If rotating along the world axis is not an option, my next approach would be to reset the axis after each rotation. Is there a specific function that can help with this?
I've encountered issues when trying to use object.eulerOrder
, as it alters the orientation of my object when setting object.eulerOrder="YZX"
after multiple rotations.