When developing a scene using html and javascript, incorporating a camera, renderer, and displaying the scene in a browser, how can one determine the visible range of the scene?
In a specific scenario where only a 2-dimensional x/y scene with objects is being shown, what are the minimum x/y values needed for an object created such as:
var object = new THREE.Mesh( circle.clone(), new THREE.MeshBasicMaterial( { color: new THREE.Color('white'), opacity: 0.5 } ) );
object.position.x = ??;
object.position.y = ??;
object.position.z = 0;
object.geometry.scale(0.8, 0.8, 1);
scene.add( object );
to be barely visible at the edge of the browser window?