I am currently facing an issue with a website on my iPad. Everything seems to be in order except for the onmousemove method. I am looking for a way to have onmousemove activated when the user swipes their finger across the screen.
I am currently facing an issue with a website on my iPad. Everything seems to be in order except for the onmousemove method. I am looking for a way to have onmousemove activated when the user swipes their finger across the screen.
When using a touch-enabled device, the equivalent of a mousemove
event is the touchmove
event.
To bind the event, you can do so in the following way:
var addTouchMoveEvent = (function () {
var tester, allHandlers, attachGenerator, addFunc, removeFunc;
tester = document.createElement("div");
allHandlers = [];
attachGenerator = function (el, cb) {
var ret;
ret = function (e) {
e = e || window.event;
cb.call(el, e);
};
return ret;
};
if (tester.addEventListener) {
addFunc = function (element, eventName, callback) {
allHandlers.push({
element: element,
eventName: eventName,
callback: callback
});
element.addEventListener(eventName, callback, false);
};
removeFunc = function (element, eventName, callback) {
element.removeEventListener(eventName, callback);
};
} else if (tester.attachEvent) {
addFunc = function (element, eventName, callback) {
var finalCallback;
finalCallback = attachGenerator(element, callback);
allHandlers.push({
element: element,
eventName: eventName,
callback: finalCallback
});
element.attachEvent("on" + eventName, finalCallback);
};
removeFunc = function (element, eventName, callback) {
element.detachEvent("on" + eventName, callback);
};
}
addFunc(window, "unload", function () {
var i, j, cur;
// Do not remove this unload handler
for (i = 1, j = allHandlers.length; i < j; i++) {
cur = allHandlers[i];
removeFunc(cur.element, cur.eventName, cur.callback);
}
});
return addFunc;
}());
function loadTouchMoveHandler() {
addTouchMoveEvent(document, "touchmove", touchmoveHandler);
}
function touchmoveHandler() {
// This callback should be triggered for every pixel the touch moves
}
addTouchMoveEvent(window, "load", loadTouchMoveHandler);
(the addTouchMoveEvent
function is a general event binding function specifically for touch events, eliminating the need for old IE compatibility)
It's important to note that the original generic addTouchMoveEvent
function may not be perfect. Here is a helpful resource for further information: http://www.quirksmode.org/blog/archives/2005/08/addevent_consid.html. I have made modifications to better support the availability of this
inside the handler when attachEvent
is necessary, as well as removing all handlers when the window's unload
event occurs.
For more information, please refer to the following resources:
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