What is the formula for determining the percentage of transparent area on a canvas?

In my Ionic 4 drawing app, I have incorporated an image of the number 1 on the canvas using drawImage and made the background transparent. If users (typically kids) draw outside the number 1 image, the accuracy percentage will decrease. While searching for a solution, I couldn't find anything specific but discovered a method to check if a pixel is transparent or not by clicking.

isTransparent(x, y) { // x, y coordinate of pixel
let alpha = this.ctx.getImageData(x, y, 1, 1).data[3]; // 3rd byte is alpha

if (alpha === 0) {
  this.accuracy = 0;
  console.log("Transparent image clicked!");
} else {
  this.accuracy = 100;
  console.log("image clicked!");
}
}

You can view the code sample on GitHub and try out the live Demo here.

Answer №1

To start, you will need to access the canvas element, obtain its drawing context, and decide when to update the percentage:

1) Get the canvas element (e.g., using getElementById):

var canvas = document.getElementById('id_of_the_canvas');

2) Obtain the drawing context:

var ctx = canvas.getContext('2d');

3) Access the image data (all pixel information):

var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);

4) Determine the transparency threshold for pixels and calculate the ratio of transparent to non-transparent pixels using imageData.data for efficiency:

var pixelCount = canvas.width * canvas.height;
var arrayElemsCount = pixelCount * 4; // for rgba components per pixel.
var dataArray = imageData.data;
// Set the alpha value below which a pixel is considered transparent
var threshold = 0;
var transparentPixelCount = 0;
for (var i = 3; i < arrayElemsCount; i+= 4) {
    var alphaValue = dataArray[i];
    if (alphaValue <= threshold) {
        transparentPixelCount++;
    }
}
var transparencyPercentage = (transparentPixelCount / pixelCount) * 100;

Since this process is computationally intensive, determine the optimal timing for execution: either after a delay following the last drawing operation (debounce during drawing), or at regular intervals throughout drawing (throttle during drawing).

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