When using three.js, I find myself a little confused about the concepts of metalness
and roughness
. Can someone explain the differences between metalness
and roughness
when applied to materials like mirrors and metals/steel? And furthermore, how can these effects be achieved?
For instance, how would one go about creating a mirror material similar to this example:
https://i.sstatic.net/B1De2.jpg
and a metal material such as the one shown in this example: