What is the correct way to utilize the keyword 'this' within a mouse wrapper in a JavaScript context?

I'm attempting to create a basic wrapper for mouse behavior. Here is the current code I have:

function MouseWrapper() {

  this.mouseState = 0;  
  this.OnMouseDownEvent = null;
  this.OnMouseUpEvent = null;
  document.body.onmousedown = this.OnMouseDown.bind(this);  
  document.body.onmouseup = this.OnMouseUp.bind(this);
}

MouseWrapper.prototype.Subscribe = function (eventName, fn) {

  // Subscribe a function to the event
  if (eventName === 'MouseDown') {
    this.OnMouseDownEvent = fn;
  } else if (eventName === 'MouseUp') {
    this.OnMouseUpEvent = fn;
  } else {    
    alert('Subscribe: Unknown event.'); 
  }  
}  


MouseWrapper.prototype.OnMouseDown = function () {  
  this.mouseState = 1;  
  // Fire event
  $.dump(this.OnMouseDownEvent);
  if (this.OnMouseDownEvent !== null) {
    alert('test');
    this.OnMouseDownEvent();
  }
}

MouseWrapper.prototype.OnMouseUp = function () {

  this.mouseState = 0;
  // Fire event
  if (this.OnMouseUpEvent !== null) {
    this.OnMouseUpEvent();
  }  
}

After some investigation, it appears that in MouseWrapper.prototype.OnMouseUp and

MouseWrapper.prototype.OnMouseDown
, the keyword "this" does not refer to the current instance of MouseWrapper. It makes sense why it doesn't point to my instance, but how can this issue be addressed?

I am looking for a proper solution to this problem without resorting to any hacks.

My thought process: * Implement a singleton pattern (since there's only one mouse) * Find a way to pass my instance to OnMouseDown/Up - any suggestions on how to achieve this?

Thank you in advance for your assistance!

Answer №1

One way to make your solution more reusable is by creating a method that binds your function to a specific context, making it easier to use multiple times.

Function.bind = function(method, context) {
  return function() {
    return method.apply(context, arguments);
  }
}

For instance, following Slaks's example:

document.body.onmousedown = Function.bind(this.OnMouseDown,this);
document.body.onmouseup = Function.bind(this.OnMouseUp, this); 

Another option is to add a bind method to the Function prototype for convenience:

Function.prototype.bind = function(context) {
  return function() {
    // since this is a prototype method, "this" refers to the method itself
    return this.apply(context, arguments);
  }
}

document.body.onmousedown = this.OnMouseDown.bind(this);
document.body.onmouseup = this.OnMouseUp.bind(this); 

If you're interested, you can also bind specific arguments along with the context when calling the function.

Although using the singleton approach may work, it's considered a hack as it introduces global variables instead of addressing the underlying issues. This means it may not work effectively if the behavior is needed in multiple places.

Answer №2

When working with Javascript, it's important to remember that the value of the this keyword is determined at the time the function is called, unlike in most other languages.

For instance:

var dumper = function() { alert(this); };
var str1 = "A";
str1.dump = dumper;
str1.dump();        //Displays A

var str2 = "B";
str2.dump = str1.dump;
str2.dump();        //Displays B

During browser event handling, the event handler is executed within the context of the DOM element, which means that this may not refer to what you expect.

A workaround for this situation is to use an anonymous method that executes your handlers in the correct context.

For example:

var self = this;

document.body.onmousedown = function(e) { return self.OnMouseDown(e); };
document.body.onmouseup = function(e) { return self.OnMouseUp(e); };

Additionally, it is recommended not to handle events in this manner.

Instead, consider using attachEvent / addEventListener.

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