I am looking for a way to fully remove meshes from a three.js scene without causing any memory leaks. I have noticed that reloading the same models multiple times can lead to browser crashes, indicating that memory is not being properly deallocated.
I am looking for a way to fully remove meshes from a three.js scene without causing any memory leaks. I have noticed that reloading the same models multiple times can lead to browser crashes, indicating that memory is not being properly deallocated.
To properly clean up resources in Three.js, make sure to call the dispose
method on both the geometry and material objects. It is important to also check that no other references are holding onto these objects to prevent memory leaks.
var object = new THREE.Mesh(geometry, material);
scene.add(object);
//...
scene.remove(object);
object.geometry.dispose();
object.material.dispose();
object = null;
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