I need to optimize performance by combining thousands of sparsely arranged curved lines created with CubicBezierCurve3 into one geometry. Is there a way to feed them all into a single THREE.Line without the interconnected segments appearing connected? Or perhaps make those interconnecting line segments invisible?
Using LinePieces/LineSegments (line strip) is an option, but it would double the number of vertices and doesn't feel like the most appropriate approach..