I'm facing a challenge in scaling down a mesh within three.js, despite trying the code below:
Could really use some guidance on this!
alterMesh(vAngles, hAngles, intensities) {
let vLines = this.getVerticalDistribution(vAngles, hAngles, intensities);
let hLines = this.getHorizontalDistribution(vAngles, hAngles, intensities);
let myMesh = new THREE.Mesh();
myMesh.add(...vLines);
myMesh.add(...hLines);
myMesh.rotation.y = Math.PI;
myMesh.scale.set(0.25, 0.25, 0.25);
myMesh.matrixAutoUpdate = true;
}