What is the best way to establish a shared file for a constant that can be utilized by both JavaScript and C/C++

In my project, I currently have a C++ program with the following constant in the header file: #define VARIABLE_X 100

Additionally, there is a JavaScript file with the global variable set as: VARIABLE_X = 100;

It is crucial that these values always remain consistent.

To streamline the process and avoid manual updates in both files (.h and .js), I am seeking a solution to create a shared file where both languages can access this value from a single source.

Is there a method I can use to establish a common file between JavaScript and C/C++ for managing a #define/constant?

Your help and guidance on this matter would be greatly appreciated. Thank you.

Answer №1

Do you utilize a script-driven build process?

To ensure the file constants.h is regenerated whenever constants.js is modified, simply add a rule to your makefile.

Answer №2

Which build system do you rely on? The build system plays a crucial role for managing this kind of content.

Answer №3

This technique involves utilizing a separate file for each data type, while also enabling the inclusion of specially formatted javascript files in a C/C++ header.

In C/C++, you have the ability to use #define macros to modify identifiers as required. In the case of javascript, a suitable candidate for this is var since it serves a specific purpose in javascript ... allowing for flexibility to redefine it to match any c type. Typically, using new Array() in javascript isn't recommended, but due to the disparity between array initialization syntax in C/C++ ({...}) and javascript ([...]), it becomes necessary to employ this workaround in order to encapsulate arrays.

c-header.h

//constant integers
#define var const int
#include "int-consts.js"
#undef var

//constant strings
#define var const char*
#include "string-consts.js"
#undef var

//arrays of strings
#define var const char**
#define new (const char*[])
#define Array(...)  {__VA_ARGS__}
#include "string-arrays.js"
#undef new
#undef var

//and so forth for other types

int-consts.js

var swapMagicOffset = 4086;

string-consts.js

var swapMagic = "SWAP-SPACE";
var swapMagic2 = "SWAPSPACE2";

string-arrays.js

var cars = new Array("Ford", "Chevy", "Dodge");

Edit: Upon further analysis, it becomes apparent that beyond simply aligning constants, there are opportunities to create code that can function seamlessly in both javascript and C by leveraging a lesser-known distinction between the two languages. In C, one can utilize '\' to continue onto the next line, allowing for constructs like *\newline/ to denote the end of a comment in C (using -Wno-comment during compilation with Clang to bypass warnings), whereas such syntactic nuances do not apply in javascript, thereby extending the commented section until encountering an actual '*/' token.

/* The C comment concludes with '/' on the next line, transitioning into a continued js comment block *\
/ //BEGIN C Block
#define function int
/* This marks the conclusion of the original js comment, but introduces an initial '/*' for C  */

/*The majority of compilers support K&R-style C with parameters structured as follows:*/
function volume(x,y,z)/**\
/int x,y,z;/**/{return x*y*z;}

/**\
/
#undef function
/**/

Answer №4

There are many obstacles preventing direct access, but a solution exists: create a function that compiles constants into a Javascript file for dynamic loading.

It can be as straightforward as:

 console.log("CONSTANT_A = %d;\n", CONSTANT_A);

To simplify maintenance, consider creating a function to generate both the .h and .js files from a shared format.

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