Latest Update:
We have created a new demo to showcase the desired outcome. The demo includes an invisible skydome, a cubecamera, and an environment map. However, it is important to note that these techniques should not be utilized for the reasons previously mentioned.
var MatcapTransformer = function(uvs, face) {
for (var i = uvs.length; i-- > 0;) {
uvs[i].x = face.vertexNormals[i].x * 0.5 + 0.5;
uvs[i].y = face.vertexNormals[i].y * 0.5 + 0.5;
}
};
var TransformUv = function(geometry, xformer) {
// Handle uv transformations
};
var SetResizeHandler = function(renderer, camera) {
// Resize handler function
};
// Other functions and setup code
...
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/TrackballControls.js"></script>
<div id='container1'></div>
Previous Updates:
Just to clarify, the reflective plane in the demo serves a specific purpose to check texture binding and is not directly related to the main issue being addressed.
Update:
We have introduced new methods and functions to assist in solving the problem. Despite our efforts, the issue with getting the textures to align perfectly with camera movement persists. Any assistance in resolving this would be greatly appreciated.
The main goal is to ensure the texture of a mesh always faces the active perspective camera, regardless of their relative positions. We have provided a simplified example to demonstrate this concept while avoiding complex real-world scenarios.
- Sample Code
var MatcapTransformer=function(uvs, face) { // Handle matcap transformations }; var TransformUv=function(geometry, xformer) { // The first argument is also used as an array in the recursive calls // Callback functions and array transformations }; var SetResizeHandler=function(renderer, camera) { // Function to handle resizing of elements }; // Other functions and setup code ...
body { background-color: #000; margin: 0px; overflow: hidden; }
<script src="https://threejs.org/build/three.min.js"></script> <script src="https://threejs.org/examples/js/controls/TrackballControls.js"></script> <div id='container1'></div>
Our objective is to have the texture align with the camera's movement, especially when orbiting around the mesh. We have added wireframes to enhance visibility during demonstration. Your help in addressing the complex rotation issue is greatly appreciated.
While we have made progress in rotating the texture around the y-axis, we are struggling with achieving the same effect across all axes. Any insights or guidance on this matter would be highly valued.