Having some trouble rendering a texture on a small plane. Imagine I have a texture generated from HTML and rendered as an image. Now, I want to display it on a small plane in VR space near an instrument. The instrument is tiny compared to other objects but appears larger due to its close proximity to the screen.
const DISPLAY_TARGET_WIDTH = 0.2;
const display = new THREE.Mesh(
new THREE.PlaneGeometry(DISPLAY_TARGET_WIDTH, 1),
DEFAULT_DISPLAY_MATERIAL,
);
When I try rendering the HTML on this display, the image appears blurry and unreadable. One solution could be increasing the size of the element, but perhaps there is a more efficient way to solve this using LOD techniques. Any help or suggestions would be greatly appreciated. Thank you!