As I work on developing a WebVR application with three.js, my current focus is on adjusting the window resolution to match the hmd resolution for a clearer visual experience. To gather this information, I have been exploring the use of VREyeParameters renderWidth/Height components. Despite using a Vive headset which has a supposed resolution of 2160x1200, I am consistently receiving a much larger width value, such as 3448. Could it be that I am referencing incorrect data sources, or is there another source I should be consulting for these values?