Looking to integrate a 3D model into my website. What's the process for adding a Maya 3D model to three js?
Looking to integrate a 3D model into my website. What's the process for adding a Maya 3D model to three js?
To start, the initial step is to export your model in obj
format and ensure that you have python 2.7
installed.
Next, proceed to convert the obj
file to js
format by utilizing the provided python
script included with three.js
- specifically convert_obj_three.py
.
It is recommended to place both your model and the aforementioned python
script within the same directory for ease of access.
Following this, execute the following command in the command line:
python convert_obj_three.py -i infile.obj -o outfile.js
Ensure to replace infile.obj
with the name of your exported model from Maya, and outfile.js
with the desired file for loading in three.js
.
Once you have successfully converted the file, you can proceed to load it using a script similar to the one below. In this example, three models are being created, but you can adjust it accordingly:
function loadModel() {
loader = new THREE.JSONLoader();
loader.load("js/your_model.js", function( geometry ) {
box = [];
group = new THREE.Object3D();
scene.add(group);
// Creating 3 objects of the same model here
for (var i = 0; i < 3; i++)
{
box[i] = new THREE.Mesh(geometry, new THREE.MeshLambertMaterial({map: THREE.ImageUtils.loadTexture("js/your_texture.jpg")}));
box[i].scale.set(20,20,20);
box[i].position.x = (120*i) - 150;
group.add(box[i]);
}
callSomeFunctionOnceLoaded();
},"js"
);
}
I just created a brand new exporter tool that can easily convert OBJ files to Three.JS version 3.1 JSON format. This means you have an alternative option if you prefer not to use the python exporter.
Check out the repository here: https://github.com/theMaxscriptGuy/Windows_Programs/tree/master/Obj_To_ThreeJS
Thank you!
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