I am attempting to convert my 2D shape into a 3D shape using extrudeGeometry, but the resulting height is not as expected. The mesh seems to have an unusually high z-depth. Below is the code snippet I am using:
const geoPoints = [];
geoPoints.push(new THREE.Vector2(1, 1));
geoPoints.push(new THREE.Vector2(-1, 1));
geoPoints.push(new THREE.Vector2(-1, -1));
geoPoints.push(new THREE.Vector2(1, -1));
const geoPointsShape = new THREE.Shape(geoPoints);
const californiaGeo = new THREE.ShapeGeometry(californiaShape);
const extrudeSettings = {
steps: 1,
depth: 0.1,
bevelEnabled: false,
};
const extrude = new THREE.ExtrudeGeometry(geoPointsShape, extrudeSettings);
const calMesh = new THREE.Mesh(extrude, globalMaterial);