<!DOCTYPE html>
<html>
<body>
<script src="https://rawgit.com/mrdoob/three.js/master/build/three.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/master/examples/js/controls/OrbitControls.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/master/examples/js/renderers/CSS3DRenderer.js"></script>
<script>
let camera, scene, renderer, controls;
let scene2, renderer2;
const frustumSize = 500;
init();
animate();
function init() {
const aspect = window.innerWidth / window.innerHeight;
camera = new THREE.OrthographicCamera( frustumSize * aspect / -2, frustumSize * aspect / 2, frustumSize / 2, frustumSize / -2, 1, 1000 );
camera.position.set( - 200, 200, 200 );
scene = new THREE.Scene();
//scene.background = new THREE.Color( 0xf0f0f0 );
scene.background = new THREE.Color( 0x000000 );
scene2 = new THREE.Scene();
//const material = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1, side: THREE.DoubleSide } );
const material = new THREE.MeshBasicMaterial( { color: 0x000000, side: THREE.DoubleSide} );
// left
createPlane(
100, 100,
'chocolate',
new THREE.Vector3( - 50, 0, 0 ),
new THREE.Euler( 0, - 90 * THREE.MathUtils.DEG2RAD, 0 )
);
// right
createPlane(
100, 100,
'saddlebrown',
new THREE.Vector3( 0, 0, 50 ),
new THREE.Euler( 0, 0, 0 )
);
// top
createPlane(
100, 100,
'yellowgreen',
new THREE.Vector3( 0, 50, 0 ),
new THREE.Euler( - 90 * THREE.MathUtils.DEG2RAD, 0, 0 )
);
// bottom
createPlane(
300, 300,
'seagreen',
new THREE.Vector3( 0, - 0, 0 ),
new THREE.Euler( - 90 * THREE.MathUtils.DEG2RAD, 0, 0 )
);
//
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
renderer2 = new THREE.CSS3DRenderer();
renderer2.setSize( window.innerWidth, window.innerHeight );
renderer2.domElement.style.position = 'absolute';
renderer2.domElement.style.top = 0;
document.body.appendChild( renderer2.domElement );
controls = new THREE.OrbitControls( camera, renderer2.domElement );
controls.minZoom = 0.5;
controls.maxZoom = 2;
function createPlane( width, height, cssColor, pos, rot ) {
const element = document.createElement( 'div' );
element.style.width = width + 'px';
element.style.height = height + 'px';
element.style.opacity = 0.75;
element.style.background = cssColor;
const object = new THREE.CSS3DObject( element );
object.position.copy( pos );
object.rotation.copy( rot );
scene2.add( object );
const geometry = new THREE.PlaneGeometry( width, height );
const mesh = new THREE.Mesh( geometry, material );
mesh.position.copy( object.position );
mesh.rotation.copy( object.rotation );
scene.add( mesh );
}
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
const aspect = window.innerWidth / window.innerHeight;
camera.left = - frustumSize * aspect / 2;
camera.right = frustumSize * aspect / 2;
camera.top = frustumSize / 2;
camera.bottom = - frustumSize / 2;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer2.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
/**********************************************************/
//
// Code added to adjust frustum...
//
function distanceToOrigin( p ) {
return Math.sqrt( p.x * p.x + p.y * p.y + p.z * p.z );
}
camera.position.z = 0;
let r = distanceToOrigin( camera.position );
let angle = Math.asin( camera.position.y / r );
camera.left = -150 * Math.sin( angle ) * 1.10;
camera.right = 150 * Math.sin( angle ) * 1.10;
camera.top = 150 * Math.sin( angle ) * 1.10;
camera.bottom = -150 * Math.sin( angle ) * 1.10;
camera.updateProjectionMatrix();
controls.update();
//
/**********************************************************/
renderer.render( scene, camera );
renderer2.render( scene2, camera );
}
</script>
</body>
</html>