My solution for rendering svgs in three.js involves using the group.scale.y = -1;
trick, but it has created an issue with the y coordinate system. When I apply this trick to correct the upside-down svg rendering, the positive y coordinates no longer push the drawing upwards as expected.
This problem raises questions about why the svgs are initially rendered upside down and how to ensure that my y coordinates behave as intended even after applying the scale flip trick.