What could be causing the script to not function properly on 3D text in Unity5?

Here is the code snippet I have been working on:

function OnMouseEnter()
{
    GetComponent(Renderer).material.color = Color.grey;
}
function OnMouseExit()
{
    GetComponent(Renderer).material.color = Color.white;
}

I've noticed that when I apply this code to a standard game object, such as a cube, it functions as expected - changing color to grey when hovered over and back to white when not. However, when I attempt to use this with 3D text, nothing seems to happen regardless of what I try. Can someone point out where I might be going wrong and how I can resolve this issue?

Answer №1

To enable OnMouseEnter and OnMouseExit functions, a Collider must be connected to the object for raycasting to work properly. While game objects like cubes have colliders automatically attached, 3D text does not. To resolve this, simply attach a Collider to your text by going to the Inspector window and selecting Add Component => Box Collider. Once added, the functions should work as expected.

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