What are the steps to incorporate PointerLockControl in Three.js?

Having trouble correctly integrating the PointerLockControl in Three.js? Despite trying various examples, errors seem to persist. I've been importing libraries through the head part like this:

<script src="lib/controls/PointerLockControls.js"></script>

When attempting the following code snippet:

function createControls(){
controls = new THREE.PointerLockControls( camera, document.body );}

An error occurs in the PointerLockControls.jf file:

ReferenceError: Vector3 is not defined

The problematic line looks like this:

    var vec = new Vector3();

Where should one start and how can it be neatly integrated into the code? I am referencing this particular example. Your assistance is greatly appreciated. Here is my current code:

/*
My WebGL App
*/
let mainContainer = null;
let fpsContainer
let stats = null;
let camera = null;
let renderer = null;
let scene = null;
// Global variables

function init(){
    if ( THREE.WEBGL.isWebGLAvailable() === false ) container.appendChild( WEBGL.getWebGLErrorMessage() );
    fpsContainer = document.querySelector('#fps');
    mainContainer = document.querySelector('#webgl-scene');
    scene = new THREE.Scene();
    scene.background = new THREE.Color( 0xEEEEEE ); // http://www.colorpicker.com/
    scene.fog = new THREE.Fog( 0xffffff, 0, 750 );



    createStats();
    createCamera();
    createControls();
    createLights();
    createMeshes();
    createRenderer();
    renderer.setAnimationLoop(() => {
      update();
      render();
    });
}

// Animations
function update(){

}

// Statically rendered content
function render(){
    stats.begin();
    renderer.render(scene, camera);
    stats.end();
}

// FPS counter
function createStats(){
    stats = new Stats();
    stats.showPanel(0);   // 0: fps, 1: ms, 2: mb, 3+: custom
    fpsContainer.appendChild(stats.dom);
}

// Camera object
function createCamera(){
    const fov = 75;
    const aspect =  mainContainer.clientWidth / mainContainer.clientHeight;
    const near = 0.1;
    const far = 500;    // meters
    camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
    camera.position.set(0, 10, 0);
}

// Interactive controls
function createControls(){}

// Light objects
function createLights(){}

// Meshes and other visible objects
function createMeshes(){
    const geo = new THREE.PlaneBufferGeometry(1000, 1000, 100, 100);
    const mat = new THREE.MeshBasicMaterial({ color: 0x98FB98, side: THREE.DoubleSide });
    const plane = new THREE.Mesh(geo, mat);
    plane.rotateX(- Math.PI / 2);

    scene.add(plane);
}

// Renderer object and features
function createRenderer(){
    renderer = new THREE.WebGLRenderer();
    renderer.setSize(mainContainer.clientWidth, mainContainer.clientHeight);
    renderer.setPixelRatio(window.devicePixelRatio);
    // renderer.setClearColor(0xEEEEEE);
    mainContainer.appendChild(renderer.domElement);
}

function onWindowResize() {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize(window.innerWidth, window.innerHeight);
}

window.addEventListener('resize', onWindowResize, false);
init();

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