After incorporating your advice, here is the revised code:
var renderer = new THREE.WebGLRenderer( { alpha: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
element.appendChild( renderer.domElement );
var loader = new THREE.OBJLoader();
loader.load(
'3D Model/Tiend3D.obj',
function ( object ) {
scene.add( object );
});
function render() {
window.requestAnimationFrame( render );
renderer.render( scene, camera );
}
render();
I'm encountering issues with the current code for importing the 3D model. I confirmed that the 3D model is accessible by substituting its path into an existing example, where it loaded correctly. However, upon examining the code for that example, I encountered several unfamiliar elements. Can you guide me on the appropriate method for loading the .obj file and incorporating it into the scene?