Recently, I was experimenting with an interesting example from this link: .
In my local environment, I tweaked the Three.js renderer to become an overlay by adjusting the z-index to 999 and setting {alpha: true} to make it transparent. Then, underneath the canvas, I added a standard HTML webpage with multiple h1
elements styled with a red background color. However, I encountered an issue where the glitch effects appeared as horizontal white lines instead of distorting the content beneath it.
This led me to wonder - is it feasible for webGL to distort the underlying HTML view in this setup?