While working on a WebGL project using Three.js, I am aiming to incorporate a reflective cube surface that mimics the appearance of a mobile phone display. The surface should be able to reflect light while maintaining a black color scheme.
While working on a WebGL project using Three.js, I am aiming to incorporate a reflective cube surface that mimics the appearance of a mobile phone display. The surface should be able to reflect light while maintaining a black color scheme.
Showing off my latest creation - a reflective cube and sphere complete with detailed explanations. You can check out the live version right here:
And don't forget to peek at the beautifully formatted code on this link:
https://github.com/stemkoski/stemkoski.github.com/blob/master/Three.js/Reflection.html
(These examples are part of an ongoing tutorial collection found at )
Key takeaways include:
For instance:
var mirrorCubeMaterial = new THREE.MeshBasicMaterial(
{ envMap: mirrorCubeCamera.renderTarget } );
For example:
mirrorCube.visible = false;
mirrorCubeCamera.updateCubeMap( renderer, scene );
mirrorCube.visible = true;
These snippets come directly from the links I shared above; dive in for more details!
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