What are the best techniques for achieving flawless ring geometry in three.js?

I'm struggling to achieve perfect ring geometry in three.js, similar to the image here:

https://i.sstatic.net/ArxKa.png

After spending over a day troubleshooting, my code currently looks like this:

var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
var controls = new THREE.OrbitControls( camera, renderer.domElement );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
ring = '';
var loader = new THREE.TextureLoader();
loader.load('img/water.jpg', function ( texture ) {
    var geometry = new THREE.TorusGeometry( 5, 1, 8, 1900 );
    ring = new THREE.Mesh(geometry, new THREE.MeshBasicMaterial({map: texture, wireframe: true}));
    scene.add(ring);
});

camera.position.z = 20;

var render = function () {
    requestAnimationFrame( render );
    ring.rotation.y = 0.4;

    renderer.render(scene,camera);
};

render();

UPDATE:

Now, my updated code looks like this:

            var container, stats;

        var camera, scene, renderer;

        var group;

        var targetRotation = 0;
        var targetRotationOnMouseDown = 0;

        var windowHalfX = window.innerWidth / 2;
        var windowHalfY = window.innerHeight / 2;

        // Code for initializing scene, camera, lights, and 3D shapes...

        function animate() {

            requestAnimationFrame( animate );

            render();

        }

        function render() {

            renderer.render( scene, camera );

        }

The end result is seen here:

https://i.sstatic.net/uKkke.png

Now, I'm facing some challenges: How can I remove the line on the ring, enhance its shine, and make it look more symmetrical on the left and right sides?

Answer №1

Everything should be functioning properly now. The issue was with the bevel at the junction at PI*2 which was causing the 'line' anomaly. To resolve this problem, you can overlap the two edges of the curve.

        arcShape1.absarc( 10, 10, 11, 0, Math.PI*1.99, false );
        holePath1.absarc( 10, 10, 10, 0, Math.PI*2.01, true );

        arcShape2.absarc( 10, 10, 13, 0, Math.PI*1.99, false );
        holePath2.absarc( 10, 10, 12, 0, Math.PI*2.01, true );

Follow this link to view the screenshot. Unfortunately, I do not have sufficient reputation to upload images here.

Answer №2

Experimenting with multiple light sources positioned strategically and in different hues, I discovered a way to enhance the appearance of reflectivity and shine. It's important to note that these results were observed in a scene where the object was the sole focus.

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