How can I modify the code to make the player move automatically to the right and jump on tap in a mobile cell phone browser? I've been searching for an answer but haven't found one yet, as I'm still learning.
Here is the updated code:
update(time, delta) {
// Update background platforms
moveBackgroundPlatform(this.mountainGroup, this.mountainWidth, 'mountains', 0.5);
moveBackgroundPlatform(this.plateauGroup, this.plateauWidth, 'plateau', 1.5);
moveBackgroundPlatform(this.groundGroup, this.groundWidth, 'ground', 4);
// Check if health is depleted
if (this.health <= 0) {
const myUrl = `${fetchScoreData.apiUrl + fetchScoreData.apiKey}/scores`;
// Post scores to API
fetchScoreData.postScores(myUrl, { user: gameState.playerName, score: gameState.score });
// Stop game and switch to GameOver scene
this.gameTheme.stop();
this.scene.stop();
this.scene.start('GameOver');
}
// Increase health when missile score is high
if (this.missileScore >= 1) {
this.health += 1;
this.missileScore -= 1;
}
// Play animations
this.player.anims.play('run', true);
this.birdGroup.children.iterate((child) => {
child.anims.play('fly', true);
});
// Move missiles
this.missileGroup.children.iterate((child) => {
child.x -= 5;
});
// Create new missiles
this.timer += delta;
if (this.timer >= 5000) {
this.createMissile(415, 'missile');
this.timer = 0;
}
this.secondTimer += delta;
if (this.secondTimer >= 7000) {
this.createMissile(300, 'missile2');
this.secondTimer = 0;
}
// Handle jumping
if (Phaser.Input.Keyboard.JustDown(this.cursors.up)) {
if (this.player.body.touching.down || (this.jump < this.jumpTimes && (this.jump > 0))) {
this.player.setVelocityY(-400);
this.jumpSound.play();
if ((this.player.body.touching.down)) {
this.jump = 0;
}
this.jump += 1;
}
}
// Play jump animation
if (!this.player.body.touching.down) {
this.player.anims.play('jump', true);
}
// Adjust gravity based on player action
if (this.cursors.down.isDown) {
if (!this.player.body.touching.down) {
this.player.setGravityY(1300);
}
}
// Reset gravity
if (this.player.body.touching.down) {
this.player.setGravityY(800);
}
}
}
export default Game;