Visuals and PDF Generation Tool

Trying to generate project report pdf's using pdfmake has presented a challenge when it comes to displaying images.

A function I have for creating a pdfmake "object" looks like this:

function singleProject(data) {
    return {
        text: "Project: \n" + data.title + "\n\nImage: \n",
        pageBreak: 'before'
    }
}

To include an image in the report based on a URL (such as "images/sample_image.jpg"), it seems that I need to convert it to a base 64 format according to various answers I've come across.

One of these answers provided a function for converting the image, but integrating it is where I'm stuck:

function convertImgToBase64URL(url, callback, outputFormat){
    var canvas = document.createElement('CANVAS'),
        ctx = canvas.getContext('2d'),
        img = new Image;
    img.crossOrigin = 'Anonymous';
    img.onload = function(){
        var dataURL;
        canvas.height = img.height;
        canvas.width = img.width;
        ctx.drawImage(img, 0, 0);
        dataURL = canvas.toDataURL(outputFormat);
        callback(dataURL);
        canvas = null;
    };
    img.src = url;
}

I'm unsure how to properly utilize this function to insert the image into the initial function provided, since it doesn't directly return the dataURL. If I attempt something like this:

function singleProject(data) {
    return {
        text: "Project: \n" + data.title + "\n\nImage: \n",
        image: convertImgToBase64URL(data.image), //data.image being the URL e.g. "images/sample_image.jpg"
        width: 300,
        pageBreak: 'before'
    }
}

The image fails to display.

Answer №1

Utilize the power of hidden elements

<img id='imgToExport' src='someimageurl' style='display:none'/> 

Implement the following JavaScript code snippet

var imgToExport = document.getElementById('imgToExport');
var canvas = document.createElement('canvas');
        canvas.width = imgToExport.width; 
        canvas.height = imgToExport.height; 
        canvas.getContext('2d').drawImage(imgToExport, 0, 0);
  canvas.toDataURL('image/png')

This approach eliminates the need for asynchronous calls

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