I'm currently experimenting with using a specific section of a video as a texture on a Three.js mesh.
The video in question can be found at this link: . It features a fisheye lens, and I am only interested in incorporating the central circular portion into my mesh while ignoring the surrounding black areas.
My goal is to find a way to mask, crop, or reposition the video on the mesh so that only the desired content is displayed, excluding the extraneous parts.
Incorporated within the video code, I create a new 'video' element and apply settings such as loop, crossOrigin, and preload before linking it to the source file. Upon playback initiation, a VideoTexture based on this video is created with specified filter and format properties. This texture is then utilized in generating a MeshBasicMaterial for visualization on the mesh.
To enhance the immersive VR experience, the video is projected onto a 220-degree sphere shape via specified geometry parameters.
For reference and further exploration, a demo showcasing the implementation can be accessed through this CodePen link: http://codepen.io/bknill/pen/vXBWGv.
If anyone has suggestions or insights on optimizing this process, I would greatly appreciate any guidance provided.