Currently, I am working on implementing a process that was previously discussed in a prior post that I authored.
The ShaderPass is utilizing the texture from the readBuffer
to populate the tDiffuse uniform.
You can view this at Line 49 on github.
I have made adjustments to the ShaderPass to include an additional property, this.exportBuffer
.
The this.exportBuffer
is filled with the content of the readBuffer
used for rendering at Line 61. This property is populated after the renderer.render()
function has been executed.
I then extract the exportBuffer.texture
property from the final ShaderPass.
My assumption is that the exported exportBuffer.texure
should contain the image from the last writeBuffer
, which is meant to be the image displayed on my initial EffectComposer.
However: The texture within the exportBuffer
remains black regardless of my attempts to address this issue.
If there are any additional details or code snippets that could aid in resolving this matter, please inform me.
Best regards.