Feeling a bit stuck at the moment. I have multiple Vectors (Vertices) that are components of larger objects and I'm creating two Box3's with them:
obj1box = new THREE.Box3().setFromPoints(buffer1); //buffer 1 and 2 are arrays of vectors
obj2box = new THREE.Box3().setFromPoints(buffer2); //vectors were part of a massive object
Using these Boxes, I want to calculate distances between them, but both boxes are in local space. When I use console.log(obj1box), the box's max and min parameters are in local space, but I require them in world space. How can I convert the boxes into world space?