"Utilizing Object.call() in JavaScript for inheritance yields an undefined result

I have been working on implementing an object-oriented approach in my program. According to what I've learned, there should be an inheritance relationship between World and Sprite classes, with Sprite as the parent. However, when I try to call Sprite.call(this, imagePath), I encounter an issue where imagePath is undefined. This leads me to believe that other variables in the call might also be undefined. How can I properly access the parent variables in this scenario?

   function Sprite(spriteX, spriteY, spriteW, spriteH, scale, positionX, positionY, direction)
                {
                    this.imagePath = world_sprite;
                    this.spriteX = spriteX;
                    this.spriteY = spriteY;
                    this.spriteW = spriteW;
                    this.spriteH = spriteH;
                    this.scale = scale;
                    this.positionX = positionX;
                    this.positionY = positionY;
                    this.direction = direction;
                    this.speed = 5;

                    this.noGravity = false;
                    this.direction = 0;

                    //Physics stuff
                    this.velX = 0;
                    this.velY = 0;
                    this.friction = 0.98;
                };

    function World(posX, posY, direction, xOffset, yOffset)
                {
                    Sprite.call(this, imagePath, positionX, positionY, direction);

                    this.spriteX = 0;
                    this.spriteY = 0;
                    this.spriteW = 400;
                    this.spriteH = 400;
                    this.scale = 0.4;

                    this.xOffset = xOffset;
                    this.yOffset = yOffset;
                    this.lives = 3;
                };

Answer №1

Here is a suggestion on how you can achieve the desired outcome:

class Player:
    def __init__(self, name, age, level):
        self.name = name
        self.age = age
        self.level = level

player1 = Player("Alice", 25, "Intermediate")
player2 = Player("Bob", 30, "Advanced")

Answer №2

The statement

Sprite.call(this, imagePath, positionX, positionY, direction);
includes arguments that do not align with those expected by the function Sprite.

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