Utilizing Animated GIFs as Textures in THREE.js

I'm trying to figure out how to incorporate a GIF animation as a texture in THREE.js. While I can successfully load a texture (even in GIF format), the animation doesn't play.

Is there a solution to this? I came across some resources like these:

https://github.com/JordiRos/GLGif

However, my goal is to animate a GIF within a texture, not on a Canvas.

Answer №1

It may appear as if you are looking at an animated GIF being used as a texture, but in reality, the websites you provided utilize libraries to display each frame of the GIF individually as a texture. They then cycle through these frames by adjusting the offset of the textured image.

Take a closer look at the source code for the TextureAnimation link, specifically at line 157. This is where the process is being executed. Upon further inspection, you'll notice that the animated sequence is not actually a GIF:

Answer №2

Dealing with animations in threejs can be tricky, but I encountered a similar issue and found a solution by creating a handy package specifically for that purpose: https://github.com/UniqueCoder/threejs-animation-helper

I'm sharing this in the hopes that it can assist anyone seeking answers on threejs animations.

Answer №3

Utilize the power of gifuct-js to display a gif on a Canvas, and then apply CanvasTexture with that canvas as the source.

Check out my proof of concept that appears to be functioning (you may need to refresh the preview once it loads) https://codesandbox.io/s/giftexture-51rmw

Answer №4

Follow these steps to incorporate a video element into your mesh using VideoTexture:

// Start by creating and playing the video
let textureVid = document.createElement("video")
textureVid.src = `texture.mp4`; // convert gif to mp4
textureVid.loop = true;
textureVid.play();


// Load the video texture
let videoTexture = new THREE.VideoTexture(textureVid);
videoTexture.format = THREE.RGBFormat;
videoTexture.minFilter = THREE.NearestFilter;
videoTexture.maxFilter = THREE.NearestFilter;
videoTexture.generateMipmaps = false;

// Create the mesh
var geometry = new THREE.SphereGeometry( 1, 1, 1 );
var material = new THREE.MeshBasicMaterial( { map: videoTexture } );
mesh = new THREE.Mesh( geometry, material );
scene.add(mesh);

Answer №5

If you're looking for a different approach to incorporating texture in your project, consider converting an animated GIF into a video file using ffmpeg. This converted video can then be used as a texture in WebGL, providing a unique visual experience.

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