I'm hoping to effortlessly showcase an image on the canvas at specific x and y co-ordinates using WEBGL, but I'm unsure of the process. Must shaders be included along with all other technical details? I've come across code snippets for displaying images, but they seem cumbersome. I'd prefer not to rely on a framework. If feasible, could you please provide comments and explanations on the key sections? My goal is to utilize WEBGL for a 2D tile-based game.
Thank you in advance for your assistance!