Using THREE.TextureLoader to repeat textures in Three.js

Can anyone provide assistance on how to repeat a texture using THREE.TextureLoader()? Most solutions I have found are for using THREE.ImageUtils.loadTexture(). Below is a snippet of my code:


var loader = new THREE.TextureLoader();
var wall;
loader.load('../images/concreteWall.jpg', function (texture) {
    var wallMaterial = new THREE.MeshBasicMaterial({
        map: texture
    });
    wall = new THREE.Mesh(sideWallsGeometry, wallMaterial);
    scene.add(wall);
});

Answer №1

Below is the guide to follow if you wish to duplicate a texture:

let loader = new THREE.TextureLoader();

let texture = loader.load( 'path.jpg', ( texture ) => {
    texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
    texture.offset.set( 0, 0 );
    texture.repeat.set( 1, 1 );

    // your custom code here

} );

Using three.js version r.84

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