Using three.js to input text instead of particles within a particle cloud

I have a unique three.js codepen project where square particles drift through the space.

However, I am now looking to enhance it by incorporating text (perhaps using geometry?) instead of the square particles, creating a word/tag cloud effect. Is this even possible?

Check out my current codepen experiment here: https://codepen.io/farisk/pen/pWQGxB

Here's the visual result I am aiming for: https://i.sstatic.net/gIg3u.jpg

At the moment, I am unsure about where to begin.

My initial thought was to utilize a text geometry like so:

var loader = new THREE.FontLoader();
let font = loader.parse(fontJSON);
var geometry = new THREE.TextGeometry("hello", {font: font, size: 120, height: 10, material: 0});  

But someone cautioned that this approach might not be correct. Since I am fairly new to three.js / html canvas, I would greatly appreciate any guidance or assistance.

Answer №1

Typically in particle systems, passing in individual geometries per particle is impractical due to the efficiency of having the same geometry for all particles.

To achieve your desired effect, you have two main options:

  • Combine all text into a single sprite texture and assign unique texture coordinates to each particle, allowing them to render the correct text. (Limited to two-dimensional rendering and not ideal for a large volume of text) View this example.
  • Create individual geometry for each text object and render them without using a particle system. (Although this sacrifices the performance benefits of particle systems)

If your goal is simply to create a tag cloud, you could also utilize pure JavaScript to manipulate the positions of text elements based on calculated 3D coordinates.

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