I am attempting to apply an SVG as a texture over a model with UV mapping, but it appears very blurry. I'm using the texture from a 2D canvas, which looks fine on its own, but once applied to the model, it doesn't look good at all. Any suggestions or ideas on how to fix this issue? (See attached screenshot)
The reason for using an SVG is because I need to be able to dynamically manipulate the color properties, so using a JPG or PNG is not a viable option.
https://i.sstatic.net/VQp5g.png
EDIT: Check out the live version here -> test.fasterwear.com
Thank you!