In my three.js project, I am working with a standard system of particles. However, I am curious if it is feasible to use different geometries for the particles, like boxes or planes. I am attempting to create falling bullet particles, but I am facing an issue where all the particles seem to be looking at me and not aligning properly. It's as though I cannot adjust the rotation angle or the direction in which they are pointing.
Is there a way to utilize geometries instead of particles in three.js?