I have successfully achieved a solid clearColor in my threejs project, but I'm now wondering if it's possible to create a gradient clearColor for a more dynamic sky effect. Alternatively, is there a way to add depth to the sky using lights?
Below is the code that I am currently using:
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setClearColor( 0x3dc800 );
var light = new THREE.HemisphereLight( 0xffffff, 0xeeeeee, 0.75 );
light.position.set( 0.5, 1, 0.75 );
scene.add( light );
scene.fog = new THREE.Fog( 0x4ff904, 0, 750 );