I am working with an OBJ file that utilizes four textures. The UV coordinates in the file range from (0, 0) to (2, 2), where (0.5, 0.5) corresponds to a coordinate in the first texture, (0.5, 1.5) is a UV coordinate in the second texture, (1.5, 0.5) represents a coordinate in the third texture, and (1.5, 1.5) points to a coordinate in the last texture.
Currently, I have the correct three.js geometry or object set up. However, I need assistance in applying the appropriate texture maps to these objects.
In my code:
I have a THREE.Mesh
with the proper geometry (with UVs coords ranging from U = [0, 2], V = [0, 2]) and a temporary placeholder material. I load a single texture using the following method:
var texture = new THREE.TextureLoader().load('tex_u1_v1.png', function() {
object.material.map = texture;
object.material.map.needsUpdate = true;
});
As expected, only one section of the mesh is textured correctly. I have three additional texture files: tex_u1_v2.png
, tex_u2_v1.png
, and tex_u2_v2.png
. My goal is to apply these textures as well to the object
(the THREE.js mesh), ensuring that there is a corresponding texture for every valid UV point on the mesh.
However, I am unsure how to add multiple materials to the object
after its creation. Furthermore, I am unsure how to specify to the mesh that, for example, tex_u1_v2.png
should be used for UV coordinates within the specified range (U = [0, 2], V = [1, 2]).