Using Javascript on the client side to generate fresh images using an image already present on a webpage

Is there a way to slice an image into tiles using JavaScript in a web browser?

I want to provide users with the option to choose an image from a gallery on a webpage and then divide that image into 4 or 6 new tiles. The tiles would then be displayed in a table, allowing users to add descriptions to each one.

Currently, I am considering reloading tiles from the server after the user selects the image and number of tiles, but I am hoping to find a way to avoid reloading if possible.

Edit:
In response to KP's comment on browser support, I am looking for a solution that does not rely on HTML5 support, if feasible.

Answer №1

If you're working with modern browsers, one way to achieve this is using the canvas element. Check out this guide and focus on the "Slicing" section. The drawImage method allows you to cut the original image (using the s based arguments) and place it anywhere on the canvas (using the d based arguments). If you want to save a slice, you can use the toDataUrl method to get the base64 of the slice. Refer to this.

Remember that the image src URL must be on the same domain where the JavaScript is loaded from to avoid tainting the canvas. One workaround is to have the server return a base64 representation of the image.

However, note that using toDataUrl on large images may be slow, so keep that in mind.

Alternatively, if canvas is not reliable, you can use SVG which is supported by more browsers. Libraries like Raphael.js can assist you with this.

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