Using FFmpeg with WebRTC over UDP and DataChannel for real-time screen sharing with minimal latency

Currently, I'm seeking innovative approaches to achieve a low latency screen sharing feature using WebRTC but have hit a roadblock. Any assistance would be greatly valued!

At this moment, I am successfully able to capture and broadcast my Mac OS screen to localhost through FFmpeg. Subsequently, I retrieve the stream to display it on other devices within my network.

Below is the FFmpeg command line I use for capturing desktop video:

ffmpeg -f avfoundation -framerate 60 -capture_cursor 1 -i "1" -c:v h264_videotoolbox -realtime 1 -vsync 2 -b:v 5000k out777777.mp4

I'm contemplating if there exists a method to leverage WebRTC, specifically the datachannel technique, to enable a remote computer to access and play this UDP stream of my Desktop once two peers establish a connection via the Datachannel?

Your insights and suggestions are highly appreciated!

Answer №1

ffmpeg on its own cannot handle WebRTC tasks, so you have the option to connect different components or utilize a complete WebRTC setup.

An individual successfully implemented screenshare using libx264 in a project known as webrtc-remote-screen, which might be beneficial for your needs!

If you wish to create your own solution, here are the essentials:

  • SDP Implementation (and signaling for transmission)

  • ICE Agent

  • DTLS Implementation

  • SCTP Implementation

Subsequently, you can transmit your frames via SCTP. Each of these components is intricate, necessitating thorough exploration of each issue independently.

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