I am currently using THREE.ImageUtils to load maps and bump maps. The grayscale image of the maps is utilized as bump maps. However, when adding bump maps, no visible effect is observed.
var material = new THREE.MeshLambertMaterial({ side: THREE.DoubleSide });
material.map = THREE.ImageUtils.loadTexture('http://i.imgur.com/ZjBRB2d.jpg');
material.bumpMap = THREE.ImageUtils.loadTexture('http://i.imgur.com/tz483el.jpg');
Can bump maps be set to repeat wrapping like maps?