Discovering a helpful example by Fernando Serrano on how to smoothly transition between 2 scenes in ThreeJS was quite enlightening. I also stumbled upon this modified JSFiddle version using ThreeJS 101, which works well but faced an issue...
Following the upgrade to the latest version of ThreeJS (107), changes were made to the WebGLRenderer
. The removal of renderTarget
and forceClear
arguments from its render
function posed a challenge. While attempting to update my JSFiddle, everything seems to function correctly, yet numerous errors are appearing in the console!
The root of the problem remains elusive. Could it be the order or configuration of setting the render target and clearing the renderer? Is it permissible to use the same renderer for multiple render targets?
Any insight into what might be going wrong would be greatly appreciated!