I have come across examples discussing how to set the objects' vertices (such as THREE.Vector3
) properties like .velocity
and setting the geometry.__dirtyVertices
of the particleSystem to true
.
However, I cannot locate these properties in my current setup. I am using the definitely typed definition for three.js revision 75.
If all else fails, I might resort to manually updating each vertex based on their velocity. But that is something I really want to avoid.