I've been experimenting with using position and rotation values to transform a mesh, but now I'd like to modify the geometry vertices directly in x, y, and z coordinates while freeing or resetting the rotation and position values. I'm not quite sure how to do this...
So far, I have tried:
myobj.applymatrix();
myobj.matrixAutoUpdate = false;
myobj.verticesNeedUpdate;
However, these changes only affect the appearance of the object and not the internal geometry itself.
Do I need to manually apply the geometric transformation to the vertices?
Any assistance on this matter would be greatly appreciated!